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Slightly reduced decadence gain from realm size, and added decadence reduction if vassal count is low. No more avanculate marriage for Orthodox and heresies. No more avanculate or cousin marriage for Hindu. Location added as a factor for AI priests selecting Chalcedonian rites. Increased range at which Overextended Republic modifier will trigger. Made Chess with Death event chain 5 times less likely.
Characters who have commited suicide will no longer be able to become saints. There shouldn't be anymore history gaps. Imperial government should now be kept if imperial title is inherited by a feudal emperor. Some cultures unable to create any empire title. Peasants being angry for only 2 or 4 days about being beaten No longer able to try to elope with your own liege With MnM enabled you no longer see the ransom prisoner decison Positive charitable event should no longer offer the same character for both the courtier and vassal options No longer able to grant titles using the intrigue menu if your council or regent must approve handing out titles.
This does not apply if you do not own or have Conclave disabled. Despot title going to random vassals on game start. Marshal beating someone text references correct gender. Level 4 Magnum Opus artifact has only level 3 quality. Ruler Designer trait having wrong text. Changed vanilla Dievs to Dievas in Baltic pagan religion description. Invited chancellor will now actually disapear if he's not good enough. Chess with Death event chain generating pre-schism catholic death.
AI delayed from forming Jomsviking too early. Missing Fayoum history. Grey Eminence and Schemer traits slowing down claim fabrication. Cadet branches created because of high decadence now convert children and grandchildren to correct dynasty. Triggered schism game rule not working correctly for Nomads. AR game rule not working correctly for Nomads. Councillors being upset for changing their council job.
Defensive Pacts are now disabled by default. Empire level title called "Kingdom of Great Britain" which is formable via decision if England, Scotland and Wales are controled. If the decision is taken kingdoms will be made de jure vassals to the GB. Persian regnal names.
Reduced "Marshal beats someone" event chance four times. Slowed down AI from going full cognatic if their liege isn't full cognatic. Female characters who are married matrilineally no longer automatically legitimize their bastard children. Children are given their mothers dynasty and can be legitimized with a decision. AI will prioritize the non-titular empire title when faced with choice between two imperial titles.
Able to plan for Nowruz instead of only firing it during the 2 month window. Lower Imperial Decadence decision can now lower decadence up to 5. Additionaly, decadence will be reduced more if it's high and the decision can be taken every three years instead of five. All Irish kings are called "High King".
AI will prioritize title saving a bit better if the title is threatened to be destroyed by low CA. Dynasty members asking to go to war if Kings Peace law is active. Not being able to create an empire if culture is Basque or Flemish. Some berber cultures using default christian units. Wrong Iberian retinue description. Missing cultures in the EU4 Converter. Missing voting pattern for vassal obligation focus sliders.
Imperial decadence modifier is removed if character stops being Emperor. Christian crusades unable to trigger if no Paulician religious head exists. If player hands out titles before unpausing the game, welcome screen would be shown for each title. The fitting trait still has a blue background. Convert to liege culture decision shows correct culture in tooltip.
Added major river crossing modifier to several counties that are on both sides of a major rivers. Switched some Saxon dynasties to Saxon culture. Jewish communities returning to Israel now have a chance to convert the province, dependant on the size of the community. Specific claim wars, which can only be used against members of other faiths now check the secret religions in the same way they check public religions.
Previously they were prohibited for characters who had a secret religion. Court Educator minor title can be given and revoked at any time. If re-education decision is taken, the focus will depend on selected educator. If no educator is selected or current one is not appropriate a new educator with desired traits can be hired. Success of re-education depends more on the educators traits, although investing in better education should in most cases give better results.
If re-education doesn't go to well, there's a chance of losing a tier in existing education trait. If current tier is 1, old education will be removed entirely. Reduced maximum range for claimant adventurers from to If rulers lack money, are greedy, or are deceitful, they are more likely to try to capture and ransom claimant adventurer.
Slightly increased chance of rulers rejecting claimant adventurer. Playable Aztec invasion is now available to Aztec rulers of any rank who own provinces in the West Atlantic or North Sea zones. Made a few more traits available in RD, and also added a Minus customizer trait. Greater Israel decision no longer requires a Jewish culture. Missing localisation for one of the rival duel events.
Rivalry intrigue event using description localisation in option. Removed temple of Limoges from Canaries. AI can use nomad pillage decisions again.
Missing unreformed pagan religion society descriptions. Gotland added as island region. Distribute Holdings decision creating female temple holders for religions where it's not allowed. Iron Crown and Bones of St. Peter not given to anyone in early starts. Various fixes for nomad maintenance events which force correct culture and religion.
More cases of raiding adventurers ending up in province 0. Immortal females losing "Beauty" trait. Jewish communities returning to Israel that manage to convert the province not flagging the ruler for the ambition. AI is using "Celebrate Nowruz" decision even if they don't have enough money.
Selecting option not to be informed about claimant adventurer moves doesn't block further information. Cognatic succession not possible on secondary titles. Desert nomad retinue not available. Overthrow Khan decision not available. Minor EU4C province tweaks. Mercenaries always using culture settings for AR conversion. Moravia added to EU4C. Various minor Validator fixes. Demon-led Aztec invasion not having correct statup event.
Double owner scope in "Heresy Appears in Province" event. Option "No" renamed to "Default". Option "Yes" renamed to "Feudal" - converts all tribal characters to feudal government.
Added option "Tribal" - converts all feudal, republic characters to tribal government, all holdings are destroyed and capital is converted to a tribal holding. They increase disease resitance, but decrease trade route value. New Finnish dynasties provided by Zaltys Minority Culture Ruler designer trait - If selected, and if no top-realm provinces share your character's culture, your capital will be converted to character's culture. This conversion will happen two weeks after game start.
Greco-Persian melting pot culture. Israeli culture will appear in Greater Israel as a melting pot of the various Jewish cultures. Unlike other melting pots however those of Jewish religion but not a Jewish culture will also become Israeli due to the close tie that Jewish culture and religion have. If Israel exists Jewish communites from around the world will slowly return to Israel. Those communities will settle in a province and convert the culture and religion of that province along with it.
Three more deities for Egyptian Pagans Five more deities for Canaanites. Re-educate decision - allows adult characters to get a different education trait. Decision is self-targeted, and requires a character who is at least 20 years old, isn't slow or imbecile. Character needs to have scholarship focus. TWEAKS: Prepare ground decision will now work in capital provinces or holy sites regardless of the neighbouring provinces having the matching religion community.
Before the Kingdom of Poland is created, Polish duchies are named according to their respective tribes. Albeit in a somewhat anglicanised way. Once the Kingdom of Poland is formed, the kingdom will take the name and CoA from the kingdom capital's duchy.
Israelite patronyms, names and other cultural tweaks. Checksum warning event will only apear on game load. Canaanite jewish pagan characters can now have multiple wives and are considered pre-reformed pagans. Adjusted localization of German Pagan deities. Anglo-Saxon and Frisian cultures will use German portraits. Reduced chance of strong and healthy characters from dying during sex.
Can no longer ask rebel vassals to stop their war with another vassal. Adopting the "Old Ways" events should now allow a secret conversion. Berber and Moorish title holder localisations. Lord Spiritual demanding infidel of his own secret religion being burned.
Duchy Adventurers not spawning properly. Non-dynastic heir rule triggering under Elective succession. Prune Family Tree decisions removing living branches. Under AR rule characters not converting when using "Region" or "Culture" setting. Missing Sahara region. Prepare ground decision not working for Messalians. Rulers with Plus religions get "Crown Jewels" events. Gdansk-Galindia passage. Secret religious society leader description. Spouse of independent rulers not getting proper headgear.
GoPagan decisions and events not working for all Italian cultures. Nomad cleanup not working. Creation of the Songhai Empire requiring Manden culture. Guardians getting double trait reveal events. Flamboyant Schemer not having diplomacy and martial bonus. Spynetwork not upgrading for owners of MnM. German Pagan priest missing localisation. Hermetic fabricated artifacts always having the same quality. Vassals not getting option to go independent on succession when liege over vassal limit.
Homosexual trait not visible to people who have discovered it. A lot of titular titles not being available, forcing the player to create custom titles. Demand Tribute on characters who already are someone's tributaries. Blind people complaining about their dark cell. Instead they must contend with a smelly dungeon. Tributary timer not applied after tributary war. Several ports in Oman being in the wrong province. Option "Disable" in Great Schism game rule which will merge catholic and orthodox back to chalcedonian at any date and permanently disable Great Schism from happening.
Tribal to Feudal game rule - Turns all tribal rulers to feudal rulers and gives them castles. Multiplayer Compatibility game rule - Disables certain things known to cause issues in MP.
This includes the duel engine. Rule group for Plus rules. Rapid Conquest game rule. Ancient Religions option "Yes" replaced by "Region" and "Culture".
Selecting "Region" will assign pagan religions like before, based on location. Selecting "Culture" will assign pagan religions based on province culture e. Ancient Religions game rule now configures distribution method of pagan religions if New World Order rule is active.
Ancient Religions game rule has an option called "Specific" - This will turn only some regions to ARs. Fabricate Claim Rate game rule. Non-Dynastic Heirs game rule. When this rule is active, if the player dies without an heir of their own dynasty, they will continue play as the heir with their dynasty.
That heir will assume the player's dyansty for one day, and then revert to their previous one. Devil Worshipers game rule set by default to "Off", "Default" option renamed to "On".
MAP: Imported most changes from vanilla 2. Ragusa lifted to De Jure Duchy. Reworked Dalmatian Counties. Zadar is moved a bit north. Zachlumia is renamed to Knin and includes most of Dalmatia.
Added county of Syrmia as a part of Slavonia. Added county of Vrbas as a part of Bosnia. Rama and Usora placed in correct positions. Tweaked Hungarian counties around Danube. Moved Szczecin county all the way to Oder. Moved Vistula closer to real-world location. Adjusted borders of counties within Poland.
Added kingdom 'Tassili' in the Sahara desert with the duchies Air 3 counties , Tibesti 2 counties , Adrar with existing Taghaza county and county Touat and Hoggar 4 counties. Added movement routes in the Sahara and adapted trans-saharan trade along with the new Tassili realm. Added county 'Tantan' as part of the duchy Infi near the Atlas Mountains. MnM: Apostolic monastic order. Norse artefacts available for Germanic pagans. Trollcrafters available for german pagan. Hermetic Society available for Kemetics.
Benedictine order available for Chalcedonians. Updated map with some changes from 2. Devil worshiper society for Celtic Pagans. Devil worshiper society for Zoroastrians. Found devil worshiper society decision if society has no members. Common devil worshiper requirements change to require both vice and impious traits.
However characters who are either lunatic or possessed don't require anything else. Secret religious cults for all Plus religions. Prepare ground decision can only be taken for provinces that border a county that already openly has targeted religion or has secret community of the targeted secret religion. Character can now prepare grounds only in one province at a time. Instead they are 'discovered' as the child grows up by others. This functionality can be disabled with the "Hidden Traits" game rule if desired.
The Homosexual trait is no longer visible by default, except to the character itself. It can be discovered when a character's same-sex affair is revealed via the Intrigue focus Spy On action from Way of Life, or various other means.
Amber Road has been expanded to also encompass trade along the Volga. Trans-saharan trade routes have been added. Regnal names for Byzantine Coronation.
Regnal Name event chain allows selection of a dynastic traditional name. While waiting for him to die, Michael can secure heirs of his own, and perhaps even campaign against the Pechenegs. Where to start with Crusader Kings II? Or rather, dynasty. Pick a ruler, from a lowly count to an emperor, and you play as that person until they die, at which point you switch to their dynastic successor. But then he dies whilst on crusade to the Holy Land, leaving his moronic, venereal diseased, scheming and hunchbacked younger brother to inherit your lands and titles.
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