Tomb kings 8th edition army book pdf download






















Even if they were the elite in the Nehekharan army it still does not make sense for them to have 2A when the rest of their stats are just above that of a common infantryman and as a Core unit, on top of that.

As for the crunch argument, 3 chariots already get 6A with S4 on the charge equal to a unit of light cavalry on top of the 3D6 impact hits and 6 horse attacks, which is quite a lot. Yes, they lose out on supporting attacks, but as light chariots, they are supposed to be flankers rather than just charging straight into the enemy battle line. Sorry, but I'm not changing my mind in this matter. However, feel free to play them at 55 points with your gaming group if you prefer the older rules.

Before that, they were probably WS4, maybe S4, A1. Which is why it does not fit that the charioteers would have A2 in death, as they were just normal humans. Impact hits and assorted weapons may bring them close to parity but the knights squad still costs 36 points less. While the chariots are more designated for flanking they have the same capability for that as the knights. Since as TK chariots are ranked up they lack the free pivots that the solo chariots of other factions have. To be able to pull off the flanking tricks of other factions' chariots requires the use of easily dispelled and high priority to dispel incantations.

And their Blessing of the Gods was the fact that they get a necrosepent. Undeath doesn't seem to reduce attacks just the skill and speed by which they are made. If you think a human can't in an extended lifetime achieve the ability to gain A2 without the help of a deity even though it is routinely done by elves Dragon Princes and dwarfs Hammerers in roughly the same span of time you are the one writing the book.

Unless you mean that they were overpriced with their original stats? Because I really can't give them a 10 pts drop just for removing 2 S3 attacks. The fluff mentions them being "reborn in the next life as Necropolis Knights — warriors blessed with the skill, power and strength of the gods", so I would assume that Undeath in this case made them stronger than their living equivalent.

Dwarfs and Elves live for hundreds or not thousands of years, they have the time to get their stats up to near-Hero levels. My train of thought that the few extra decades of training that the mortuary cult would have given them would allow them to take full advantage of that rapid learning and develop their skills to near hero levels.

Its a subtle but by no means insubstantial edge that the living Nehekharans would have had over the empire as the teachings of Morr forbid going down that path. Warriors and Grail Knights are also mentioned to have extended lifespans so my reading was that their extra attack results from more training then the actual blessing. While the extra Toughness and possibly Strength are from their gods.

A W3 model would pay around 3pts for each attack added, so losing 2 attacks would make that 6 pts 49 pts total , rounded up to 50 pts. The background would rather indicate that this was a secret only known by the liche priests, unless I missed something. Regardless, this discussion seems rather unnecessary as I've already agreed to giving the Necropolis Knights their A2 back. The only we have not gotten to agree on are the chariots. It is established that the nobility of Nehekhara had prolonged lifespans as the mortuary cult did provide those services.

Settra for instance had a reign of years, implying he lived to be at least depending on when he took the throne. Given that he was old enough to have kids of his own to sacrifice to the gods when he was crowned this confirms he wasn't a boy king like the real life Tutankhamun. As Charioteers were nobility they did have access to those services as well. This is just me still trying to argue for at least an option to have the poor chariots bumped up to A2 by comparing them to other humans with A2.

I've started separating my rebuttals into crunch and fluff sections -As for always rounding them up to the nearest five points there is the important nuance that Skeleton Chariots come in a minimum unit of 3 models. Where other factions tend to have their chariots and war machines as single models. If there was ever a time to buck the trend this would be it.

This also drastically changes how they function in the game. Most chariots are skirt around the flanks using their unlimited pivot to line up flank charges. Skeleton chariots however must wheel making it much harder for them to get a good facing.

Especially with their minimum front facing of mm. More often then not these chariots wind up having to make frontal charges especially since they tend to draw more of the opponents attention then other chariots, particularly if they have your army's general with them. The role of other factions chariots is to be harassers and support units, Skeleton chariots however can't perform this role due to the mobility limitations that come from being ranked up and serve as the front line damage dealers that get wounds through with weight of dice.

Every extra attack matters so they don't just fall apart from the unstable rule. More often than not these tend to get locked in combat. They may be "Light Chariots" but the inability to quickly reform or march even with MWBD they still can't march being chariots puts them nowhere near the speed and mobility required to be harassing flankers.

Even with the potential of desert wind you can't count on it in the movement phase as bad roll on either power dice or the casting roll or you opponent just dispelling it can strand them. After Settra, it seems only the priests used their secrets to extend their lives, and the other kings were just given the promise of awakening in the afterlife. So as far as I know, the other nobles only lived normal life-spans. The reason you can't find any hard mention of life extension with the other kings is that Setra is the only one that has his lifespan given hard start and end dates to allow people to make up their own characters and slot them in where they want.

However there are certain things that can be inferred. The average length of reign in Khemri nearly doubles after nagash is deposed. In a time where kings are expected to lead armies and old age would severely cut your reign short when you take to the field weakened by time.

Not to mention assassination of the Monarch was another favored tool from rival city states. The strongest argument however is that Nefertari managed to openly rule for more than years where record keeping and the immortal liche priests would have figured something was up much sooner if extreme longevity wasn't the norm among the nobility. Vlad Von Carstein was only able to keep his open rule up without suspicion for less than years in a time of much worse record keeping a civil war, ruling an area that the rest of the empire tended to avoid, and no immortals to call him out on it before witch hunters started to investigate him.

The history section is not really clear on this though, so it could be interpreted both ways. But like I said before, there's nothing stopping you from using the old rules for the chariots yourselves.

My books are only my vision, I've always left it up to the players to change what they don't like. Lahmia was sacked out of fear of divine wrath as the Priesthood declared them abominations upon their discovery as they were made from lore out of the 9 books of Nagash.

It was only after the vampires were forced to flee that they were found by Nagash and joined forces with him. And while Lahmia may have been somewhat distant geographically it still had strong ties with the rest of Nehekhara.

Sylvania was considered an area to avoid before Vlad took it over as it had a stained reputation from the rule of Vanhel and a lot of wandering undead as Dhar tended to condense there. Where as Lahmia not only had a formal leadership but trade, diplomats, and marriages flowing through it.

Also the reason the mortuary cult spread as fast as it did was because they were able to perform the same services they did for Settra. There is a Games store I go to for 8E warhammer events and they do allow your books to be used.

This is the reason I've been debating you to the point where I am sure you must think I am completely mad. Your book fixes a lot of issues that the early 8E army book developed due to power creep, and while it brings most thing into line with the level of 8E it kneecaps what was one of their few bad ass core choices the others mostly serve as cannon fodder for the special and rare units to pick up the slack for.

That and If I can get you to put it in "officially" it will most likely go into the battlescribe file making things easier in the long run. And if you want a fluff reason to justify it Kings and Princes did have their own private chariot regiments composed of handpicked warriors that had the honor and duty of fighting alongside them in battle some canonically named ones are "The Golden Legion of Ramssus" "Settuneb's Own" and "The Royal Chariot Guard".

There's an argument for all units to have more elite versions of them, but that does not mean that they should all be included in the army book, and WS3, S3 units with 2A is a really weird way of upgrading them; elite units always have higher WS, S, or both before you start adding more A.

I just want the books to be consistent. Are there ammuts in the warhammer fluff, or did you took it directly from egyptian mythology? Directly from Egyptian mythology, but with background written to fit with Nehekhara. Give Chariots back fast cavalry from the older book?

Vanguard and free reform would be a nice bonus for the chariots so they maybe could get in flank. As the slowest faction in the game it's pretty hard to flank with the chariots. It's big unit that needs to wheel and they can't march. You could also charge with the old move spell which was big thing slowest army could be the fastest suddenly.

I don't think fast cavalry would fit too well really; even as light chariots, turning them around would be a lot trickier than just turning a horse. I have two questions: - Would you consider having heavy armour from the N.

I think the increase makes this model to expensive. Is any reason for that? Otherwise, you have done a good work. That said, I will drop the price of the Colossus in their next update to be the same as the official book. What about a giant carrion, suchlike the roc for Araby, as Rare choice and character mount? I remember it was a hot topic in some forums some time ago, since something similar appeared in a picture of the last official TK armybook. There's no mention of that in the official background, and since they already have 2 flyers in the rare section, another one seems rather unnecessary.

Monday, 24 April Tomb Kings 8th Ed out now! Clocking in at pages, this is the definitive tome about the Tomb Kings of Nehekhara, containing pretty much every official resource ever written about them. Once again, many thanks to Stefan Wolf who have been helping out with writing background for several of the new units and coming up with some of the new rules.

Katep gives better regen to the unit he join, gains a bonus to raising dead models. His scroll now works like a dispel scroll, pts. Prince Apophas may re-roll his entombed beneath the sands roll.

Nekaph has the Blade of Mourning instead of flail of skulls, added vambraces of the sun and amulet of Neru, pts. Ramhotep pts. If the Hierophant is killed, another wizard may attempt to be the new hierophant by passing a Ld test.

Added Scorpion Armour to magic items. Necropolis Knights can be emntombed beneath the sands. Removed options for barding. Ushabti no longer have a champion option like other construct units , can instead take an Ushabti Ancient as a unit upgrade that give a blessing of your choice to the unit. You may also notice that I changed the menu of the blog that divide each edition into three different categories based on each army's Alignment. This is because the number of books is getting to a point where it's just not possible to fit all of them under a single header.

I'm currently working to find a way to fix it so it looks less cluttered in the future. Labels: Tomb Kings. Unknown 24 April at Mathias Eliasson 25 April at Roland Strom 24 April at Roland Strom 25 April at Mathias Eliasson 27 April at Roland Strom 27 April at Unknown 25 April at Anonymous 25 April at Anonymous 28 April at Mathias Eliasson 28 April at Lumdeu 25 April at Unknown 26 April at Lumdeu 28 April at Roland Strom 28 April at Lumdeu 29 April at Mathias Eliasson 2 May at Anonymous 27 April at Fenlander 29 April at Roland Strom 29 April at Lumdeu 4 May at Mathias Eliasson 5 May at Lumdeu 9 May at Mathias Eliasson 11 May at Lumdeu 12 May at Mathias Eliasson 17 May at Lumdeu 17 May at Mathias Eliasson 18 May at Lumdeu 19 May at Mathias Eliasson 21 May at Lumdeu 21 May at Mathias Eliasson 25 May at Lumdeu 26 May at Mathias Eliasson 26 May at Lumdeu 29 May at Mathias Eliasson 1 June at Lumdeu 2 June at Mathias Eliasson 6 June at Unknown 24 May at Miguel Angel 3 June at Armies of Khemri.

A full list of all the different troop types in the Tomb Kings force, enabling you to field your army in games of Warhammer. Lords of Nehekhara. Nehekara, Light, and Death. Sign in for checkout Check out as guest. The exception is if you absolutely insist on fielding Settra or Arkhan the Level 5 Wizard-neither code which can be fielded in an Undead Legion. The sixth edition rendered these obsolete. Keep him away from coodex front lines or in a big unit. Items and parts sold may have sharp points, edges or a cutting blade, be aware and avoid puncture injury to the eyes.

Until superseded by coex versions, the 6th edition and later books remain valid for the newer editions of Warhammer. Email to friends Share on Facebook — opens in a new window or tab Share on Twitter — opens in a new window or tab Share on Pinterest — opens in a new window or tab. Please feel free to give me and and all feedback on this. This item has an extended handling time and a delivery estimate greater than 8 business days.

And no, those are NOT optional rules, they officially override older rules. So apparently someone deleted the epic strategies provided by a fellow anon, so I am here to present to you the finest aged cheese, that our enemies may faint at its stench. Learn More — opens in a new window or tab International postage khejri import charges paid to Pitney Bowes Inc.

Learn More — opens in a new window or tab Any international postage and import charges are paid in part to Pitney Bowes Inc. Finally, Rob Cruddace has seen fit to completely remove any ability for a Tomb King unit to make a normal March move for absolutely no good reason, and kept the restriction from the previous Army Book that limits their Charge reactions to just Hold, meaning Skeleton Archers cannot Stand And Shoot. Payment is mandatory in advance and includes the cost of shipping.

You can collect a Legion of King Pharakh, or a Legion of Khahara, each having a different flavor to their unique rules. Please note that shipping costs are paid by the buyer, except when specified. The lore section of this Battletome deals with that history of the Tomb Kings within the Mortal Realms. Unfortunately I have no control over rare postal delays, please be mindful of this if leaving low star ratings.

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